Room Video Tour
Your design, with the camera gently moving.
What it does
Motion is a stress test: a camera that travels past what the source image described forces the model to invent, and inventions show — furniture drifts, windows wander. The physics of a good clip are boring and reliable: start from a frame wide enough that the move ends inside it, choose the slow move in, keep it short. Treat the result like any generated media — watch the whole thing, count the windows, and only then share it.
How to use it
- 1Pick a wide, settled render — the camera needs somewhere to go.
- 2Choose the slow move in unless you have a reason not to.
- 3Keep it at four to six seconds.
- 4Watch it fully before it represents you anywhere.
Questions
- The room changed mid-clip — what happened?
- The move outran the source frame, and the model improvised the rest. Re-run from a wider starting image; that fixes what longer prompts cannot.
- Which settings are actually worth paying for?
- 720p earns its credits anywhere the clip will be shown full-screen; Pro earns them on materials and lighting stability. For a quick share, Standard 480p at five seconds is honest work.