Room Design AI
Guides

Room guides, room by room

120 guides across 30 rooms — where everything goes, the numbers that decide it, how to light each room for the hours it keeps, and the mistakes that keep getting made.

Living Room

Overview →

The room that has to host everyone and still belong to you on a Tuesday night.

Family Room

Overview →

The working lounge: toys, homework, television and dinner-adjacent chaos, daily.

The small dark room the house is lucky to have. Lean in; do not brighten it out.

Media Room

Overview →

A room built around a screen without apologising for it.

Three glass walls and a climate. Furnish for the light, not against it.

Playroom

Overview →

Floor is the furniture. Storage is the architecture. Everything else is negotiable.

Game Room

Overview →

Table games need table clearances. The felt is a machine with a service area.

One job at night, and every daytime job you let sneak in works against it.

Main Bedroom

Overview →

The biggest bedroom carries the most jobs. Rank them or lose them all.

Guest Bedroom

Overview →

Designed for someone with no drawer here and no idea where the bathroom is.

Kids’ Bedroom

Overview →

Sleep, play and growing out of things — a room on a three-year design cycle.

Teen Bedroom

Overview →

Bedroom, study, social space and sovereign territory, in nine square metres.

Designed for a baby, used by an exhausted adult at 3am. Design for the adult.

Dorm Room

Overview →

Twelve square metres, zero permanent changes, one academic year. Go.

Home Office

Overview →

A commute of four metres and a door that has to mean something.

The office’s older, quieter sibling: books, a desk, and no video calls.

Craft Room

Overview →

A workshop that happens to be indoors. Surfaces, storage and light — in that order.

Home Library

Overview →

Books by the metre, chairs by the hour. The room where walls become furniture.

Home Gym

Overview →

Clearances are safety equipment here. Plan the movement, then place the machines.

A workroom with guests. The triangle still rules; everything else negotiates.

Kitchen-Diner

Overview →

Two rooms sharing one air. The cook and the seated must both win.

Dining Room

Overview →

One table, its orbit, and the best lighting brief in the house.

Breakfast Nook

Overview →

The smallest dining room and the most used. Benches, corners and morning light.

Bathroom

Overview →

The house’s hardest working square metres, specified in millimetres.

A private bathroom with a bedroom listening. Quiet, warm, and lit for 6am.

Laundry Room

Overview →

A process room: sort, wash, dry, fold, leave. Design the verbs in order.

An airlock for the household: everything wet, muddy or dropped stops here.

Walk-In Closet

Overview →

A room-sized wardrobe: inventory on the walls, a human in the middle.

Entryway

Overview →

Eight seconds of first impression and a landing strip for everything in your hands.

The room every other room is judged from. Usually decorated last, seen most.